How it works
Type a Riot ID
Any Riot ID, anyone's — no account, no password, and no proof that the account is yours. elohell.lol creates the profile and puts it in the queue straight away.
A League client reads the games
The analysis runs on League clients elohell.lol operates itself. Nothing is installed on your PC, nothing runs beside your game, and your own client is never touched.
Completions land on the profile
Every ARAM Mayhem game is checked against the current week’s challenge set. Anything cleared is added to the profile’s score and to its place on the public ladder.
Refresh when you have played more
A profile is analysed when it is added and whenever someone presses Refresh. There is no schedule and no background sync — the button is the only thing that updates it.
The 20-game window
This is the one limit worth understanding before reading a number anywhere else on the site. A League client keeps a short list of recent games and serves nothing beyond it, so that list is the whole of what elohell can ever read for a profile.
A League client remembers about 20 recent games and no more, so what elohell can read is the ARAM Mayhem games among those — for an active player, only a few days of them. Anything older drops out of that window before we can see it, and nothing brings it back.
Measured on 2026-08-20 against three real accounts, on a live BR client running build 16.16.807.2339. All three held exactly 20 games in the client history, and this is how far back those 20 reached.
| Account | Span of its 20 games | Days | ARAM Mayhem share |
|---|---|---|---|
| Edu Culargo | 08-16 02:02 → 08-19 21:04 | 3.8 | 13/20 |
| Siena Tetrafuel | 08-15 01:59 → 08-20 02:36 | 5.0 | 7/20 |
| BIDIEXTREME | 08-10 17:22 → 08-19 20:30 | 9.1 | 0/20 |
The pattern is the uncomfortable one: the more somebody plays, the less time their window covers. The busiest of the three accounts is the one holding the fewest days.
The window is 20 games of any mode, not 20 ARAM Mayhem games. One of the three accounts above had none of the mode in its window at all, which is the ordinary case for somebody who spent that week playing something else.
There is no deeper read available at any price. The history endpoint ignores every paging parameter it is given and re-serves the same fixed window on each request, so asking a second time in another way returns the same games. This is a property of the League client, not something elohell chose or can route around.
None of this makes a profile thin. The games elohell holds are real games — their augments, their builds and the quests they cleared are exactly what happened in them. The only thing a count on this site does not mean is a running tally of everything somebody has sat down to play.
Accounts & rewards
Everything on this site is open without one
Profiles, matches, quests, scores and the ladder are public. You are never asked to prove that a summoner is yours in order to look at it, and a profile accumulates completions and score whoever triggered the analysis.
An account is for claiming a reward
Registration takes an email and a password, and claiming also needs proof you own the Riot account — a profile-icon challenge. That is the only thing it unlocks.
Registration is not open yet. Nothing is being collected, and no reward is being awarded — the ladder and the quests work today regardless.
Quest streak
Finish a quest on consecutive days and the profile earns a bonus that grows with the run: 100 points on the first day, more on every day after it, up to 500 points at level 7.
| Day | Bonus |
|---|---|
| 1 | +100 |
| 2 | +150 |
| 3 | +200 |
| 4 | +250 |
| 5 | +300 |
| 6 | +350 |
| 7 | +500 |
- A day counts when a quest was credited to the profile at full value on that day — any quest on the board, whether it comes round daily, weekly or monthly, and whether it was a first completion, a repeat inside the repeat limit of that quest, or the bonus for finishing a step of a series. The one thing that does not count is a repeat past that limit, which is credited at a fraction of face value.
- Level 7 is the ceiling: every further day in a row still pays 500 points, and the bonus climbs no higher.
- A missed day costs one level rather than the whole run: two missed days cost two levels, the fall stops at zero, and the next day that counts picks the climb up from wherever the run has landed — so a profile coming back from a long absence starts again at 100 points.
- Days are counted in UTC, and the day that counts is the day the game was played rather than the day somebody pressed Refresh, so a game analysed later still counts on the day it was played.
- Every bonus a day pays goes to the all-time score of the profile that earned it, whoever asked for the analysis that found the game.
Questions
Do I need an account?
No. Looking up a profile, reading its matches, and everything on the ladder is open to anyone with no account at all. An account only ever matters for claiming a reward.
Do I have to install anything?
No — and there is nothing to install. elohell.lol reads games from League clients it runs itself, so there is no extension, no overlay and no software of ours on your machine.
Can I look up someone who has never heard of this site?
Yes. Profiles are public and are created on demand, so a profile can exist for a player who never asked for one. Nothing on it is private — it is the same end-of-game data anyone in the lobby saw.
Which games count?
ARAM Mayhem, and only ARAM Mayhem. Every finished ARAM Mayhem game in the window a refresh reads is evaluated against the current week’s challenge set.
Why has nothing updated?
Because nothing updates on its own (see step IV), and because a League patch takes the whole fleet offline until it has updated — usually a few hours, roughly every two weeks. Queued work is not lost; it waits.
What does it cost?
Nothing. elohell.lol is free and ad-supported.
Ready to climb?
Put in a Riot ID and let the games speak for themselves.
